Guidance Methods -
VV-MM
Visual - demonstrations to help create mental image of the skill
Must be accurate - Focus on the key aspects - Cue - Repeat the demo
Advantages
Easy to see the demo and create a mental image
Good for cognitive learners
Key part to observational learning
Disadvantages
Performer has to be capable of replicating the demo (Law of Readiness)
Demo may be to quick or unclear
Verbal - describing the action - often used in conjunction with visual
Effective for associative and autonomous
Advantages
Good in the use of extrinsic feedback
Hold the attention of the performer
Can motivate the performer
Disadvantages
Can lead to information overload - especially in cognitive stage
Instructions could be inaccurate and unclear.
Manual - Physically moving the performer into the correct position
Mechanical - Supporting the performer using some equipment.
Provide kinesthesis by supporting - especially dangerous skills
Advantages
Sense of safety for performer
Can isolate performances to concentrate on a specific subroutine (Part) (Whole-part-whole)
Disadvantages
Can give false kinesthesis
over restrictive
not true flow of the skill
Showing posts with label Skill. Show all posts
Showing posts with label Skill. Show all posts
Wednesday, 2 November 2016
Tuesday, 1 November 2016
Cognitive Theory of Learning
3 P's and a Wii...........


Problem Solving Whole
Perception Insight Learning
Past Experiences Intervening Variables
PS - trial and error W - Best learnt as a whole
P - Making sense and interpreting environment IL - Understanding based on 3P
PE - Using previous experience to form a response IV - Mental processes to help PS


Problem Solving Whole
Perception Insight Learning
Past Experiences Intervening Variables
PS - trial and error W - Best learnt as a whole
P - Making sense and interpreting environment IL - Understanding based on 3P
PE - Using previous experience to form a response IV - Mental processes to help PS
Wednesday, 5 March 2014
BAHL
Day 5 Make March Memorable
What is BAHL?
Balanced Active Healthy Lifestyle
WE ARE NOT TALKING ABOUT SKILLS!!!!!!
so what are we looking at.......
healthy diet
loosing weight
30mins x 5 days (adults)
friends active
role models
5 a day fruit and veg
particpation
lifelong activity
What is BAHL?
Balanced Active Healthy Lifestyle
WE ARE NOT TALKING ABOUT SKILLS!!!!!!
so what are we looking at.......
healthy diet
loosing weight
30mins x 5 days (adults)
friends active
role models
5 a day fruit and veg
particpation
lifelong activity
Tuesday, 4 March 2014
Drive Reduction Theory
Day 2 Make March Memorable
Drive Reduction Theory.......
1. Need to Learn (want to learn a tennis serve)
2. Drive to satisfy need (practice a serve)
3. Need is mastered ( can serve)
If still learning the serve......
Drive Reduction occurs - bordem/loss of motivation.
SO......
A new skill (need) is introduced to regain motivation.
How does this affect BAHL?
Give up BAHL
Give up because bored
Give up because reached target weight or fitness
Drive Reduction Theory.......
1. Need to Learn (want to learn a tennis serve)
2. Drive to satisfy need (practice a serve)
3. Need is mastered ( can serve)
If still learning the serve......
Drive Reduction occurs - bordem/loss of motivation.
SO......
A new skill (need) is introduced to regain motivation.
How does this affect BAHL?
Give up BAHL
Give up because bored
Give up because reached target weight or fitness
Tuesday, 25 February 2014
Inverted U Theory
Day 25 Face February Fighting
* As arousal increases so does performance.......
up to
* an optimum point (Zone of Optimal Arousal)....
then
* over arousal will lead to a decrease in performance.
The graph is modified because of these variables....
* Fine skills performed more effectively at low arousal (Archery shot) and Gross skills high arousal (Weightlifting)
*Cognitive stage - lower arousal better for optimum
Autonomous stage - higher arousal better for optimum
* Introverts prefer lower arousal for optimum performance, extroverts higher arousal for optimum.
Examples
Under aroused - Rugby player half heartedly tackles
Optimum - Tackle is solid with good technique
Over aroused - Tackle is out of control, high tackle - give away a penalty
WAT - walking whilst on SSR. 1.8km. Laps around the school!!!!
#cheatedalittlebutheywhocares

up to
* an optimum point (Zone of Optimal Arousal)....
then
* over arousal will lead to a decrease in performance.
The graph is modified because of these variables....
* Fine skills performed more effectively at low arousal (Archery shot) and Gross skills high arousal (Weightlifting)
*Cognitive stage - lower arousal better for optimum
Autonomous stage - higher arousal better for optimum
* Introverts prefer lower arousal for optimum performance, extroverts higher arousal for optimum.
Examples
Under aroused - Rugby player half heartedly tackles
Optimum - Tackle is solid with good technique
Over aroused - Tackle is out of control, high tackle - give away a penalty
WAT - walking whilst on SSR. 1.8km. Laps around the school!!!!
#cheatedalittlebutheywhocares
Sunday, 23 February 2014
Simple or Complex Skill classification
Day 22 Face February Fighting
Simple Skill
Few decisions to make
Limited information Processing
Few subroutines
Lots of decisions to make
Lots of information processing
Lots of subroutines
WAT - 3-1 defeat at hockey. Boo
Wednesday, 19 February 2014
Which practice methods to use????
Day 19 Face February Fighting
How do coaches choose which practice methods are most effective in given situations?
1. The classification of the skill
2. The skill level of the performer
or which stage of learning they are at.
3. The motivation of the performer
4. What resources are available to the coach
5. The situation the performance is in.
WAT - DIY still, bathroom now! Sport tomorrow.

1. The classification of the skill
2. The skill level of the performer
or which stage of learning they are at.
3. The motivation of the performer
4. What resources are available to the coach
5. The situation the performance is in.
WAT - DIY still, bathroom now! Sport tomorrow.
Tuesday, 18 February 2014
Mental practice
Day 18 of Face February Fighting
Mental Practice
Creates a mental picture of the skill..........
so.........
Performer understands the requirements of the skill.
therefore........
it helps the performer remember what the skill looks like.
because of all this.....
it can control arousal levels
and
improve confidence
and
reduce reaction time.
Mental Practice
Creates a mental picture of the skill..........
so.........
Performer understands the requirements of the skill.
therefore........
it helps the performer remember what the skill looks like.
because of all this.....
it can control arousal levels
and
improve confidence
and
reduce reaction time.
Friday, 14 February 2014
Catastrophe Theory
Answers......
- As arousal increases so does performance up to an optimal point
- If aroual continues or gets too high.......
- There is a sudden decrease in performance
- High cognitive and somatic arousal
- Body coordination is lost
- So concentration is difficult and cant make correct decisions
- If arousal can be lowered and emotions controlled you can get back on the upward curve
- If arousal continues to increase then performance will worsen further
Monday, 10 February 2014
Perceptual Mechanism - Info Proc
Day 10 of "Face February Fighting"
How does the perceptual mechanism affect performance?
Perceptual is making sense and judging the environment.
Good perception enhances performance.
why?????
You can selectively attend to the relevent stimuli so you can react more quickly. You can decode information and select the appropriate motor programme from LTM. Also you can use schema theory effectively.
WAT - 60mins Hockey practice
Not as cold this week, definately a defender!!!
#greatsocks #notdoingMrMorrisstickjustice
How does the perceptual mechanism affect performance?
Perceptual is making sense and judging the environment.
Good perception enhances performance.
why?????
You can selectively attend to the relevent stimuli so you can react more quickly. You can decode information and select the appropriate motor programme from LTM. Also you can use schema theory effectively.
WAT - 60mins Hockey practice
Not as cold this week, definately a defender!!!
#greatsocks #notdoingMrMorrisstickjustice
Wednesday, 5 February 2014
Anticipation
Day 5 of "Face February Fighting"
Anticipation
This is
the ability to predict future events from early signals or past experience.
Anticipation
Anticipation relies on experience to recognise stimuli that allow the performer
to process information before an event occurs. For example an experienced
batsman (autonomous) may be able to predict the bowler’s delivery by watching their hand and
arm action, whereas a novice (cognitive) would have to watch the ball bounce before
deciding which shot to play.
Correct anticipation should reduce response time.
Incorrect
anticipation will lead to increased response time
Spatital Anticipation is predicting what will happen
Temporal Anticipation is predicting when it will happen
A combination of the two is perfect for an open skill situations.
Performers can prevent opponents
anticipating their action by being unpredictable (using a dodge or dummy to
confuse opponent), randomising actions (using different shots or passes to remain
unpredictable) and by disguising actions (pretending to take a shot before
passing).
WAT
Bad planning left no time available. Lesson needs learning. Poor planning, poor performance.
# FFF #wasntaprettysight #wontmakethismistakeagain
Sunday, 2 February 2014
Schema Theory..........
Day 2 of “Face February Fighting”
Schema theory is all about adapting motor programmes to suit the requirements of the skill being undertaken.


Its split into 4 parameters..........
Recall Schema
1. Initial Conditions
Awareness of the environment around you (Where am I, Have I been in this situation before?)
eg - What distance are you away from the basket?
2. Response Specifications
The requirements of the skill (What do I have to do?)
eg - what speed/height/trajectory do i need to shoot the basketball?
Recognition Schema
3. Sensory Consequences
Kinaesthesis or Intrinsic feedback (What does it feel like?)
eg - The feeling on the release of the shot.
4. Movement Outcomes
End result. (How successful was I?)
eg - The ball goes in the hoop/the ball misses
WAT - 4.3km run #needanewlung #FFF
Schema theory is all about adapting motor programmes to suit the requirements of the skill being undertaken.


Its split into 4 parameters..........
Recall Schema
1. Initial Conditions
Awareness of the environment around you (Where am I, Have I been in this situation before?)
eg - What distance are you away from the basket?
2. Response Specifications
The requirements of the skill (What do I have to do?)
eg - what speed/height/trajectory do i need to shoot the basketball?
Recognition Schema
3. Sensory Consequences
Kinaesthesis or Intrinsic feedback (What does it feel like?)
eg - The feeling on the release of the shot.
4. Movement Outcomes
End result. (How successful was I?)
eg - The ball goes in the hoop/the ball misses
WAT - 4.3km run #needanewlung #FFF
Thursday, 30 January 2014
Motor Programmes
The motor programme is a movement pattern and it is stored in Long Term Memory. One decision inititates the movement and its made up of subroutines performed in sequence. (bit like a recipe)
MP - Tennis Serve
Subroutines
stance/grip/toss/swing/connection/follow through
MP are established through practice and positive reinforcement and feedback.
Wednesday, 22 January 2014
Thursday, 21 November 2013
Abilites
Abilities.........Are........
Genetic/Innate/Stable/Enduring/Foundation for skill.
Split into 2 categories
Gross Motor........
Large movements
Speed/Strength/Power/Flexibilty/Stamina -
NOT SKILLS!!!!
Psychomotor
Thinking/Processing Information
Aiming/Decision making/Reaction Time/ Dexterity -
NOT SKILLS!!!!
Genetic/Innate/Stable/Enduring/Foundation for skill.
Split into 2 categories
Gross Motor........
Large movements
Speed/Strength/Power/Flexibilty/Stamina -
NOT SKILLS!!!!
Psychomotor
Thinking/Processing Information
Aiming/Decision making/Reaction Time/ Dexterity -
NOT SKILLS!!!!
Wednesday, 11 September 2013
Skilful performances.........
Skill at its very best folks!!!!
Can you find anything better??????Thursday, 18 April 2013
Catastrophe Theory
1) As arousal increases so does performance to an optimal level
2) Then there is a sudden decrease in performance (catastrophe)
3) So body control and coordination are lost
4) Unable to concentrate, making poor decisions
5) If arousal is reduced the performer can get back on the upward graph
6) If arousal continues to increase performance will decrease.
Wednesday, 17 April 2013
Motivational Strategies for a balanced and active lifestyle
Positive reinforcement; Praise to keep going
Fun; Enjoyable so carried on
Social; More likely to participate
Targets; Attainable so inspirational
Skills/Fitness; Improving so continued participation
Role Models; Copy successful models
Transfer; Not as difficult if positive transfer is there
Progression; Leading to achievement
Monday, 1 April 2013
Wednesday, 6 March 2013
Types of Transfer
Positive
When a skill or movement HELPS
the learning or performance of anther.
Overarm throw to........ Javelin

Negative
When a skill or a movement HINDERS
the learning or performance of another
Badminton to Tennis
grip grip
Proactive
When a previously learnt skill (in the past) affects the learning of a new/future skill.
eg - The smash learnt in badminton will affect learning the new tennis smash
Retroactive
When a learning of a new skill affects a previously learnt skill
Bilateral
Performing a skill using limbs from both sides of the body
eg - Kicking a ball right footed and transferring that knowledge to the left foot.
When a skill or movement HELPS
the learning or performance of anther.
Overarm throw to........ Javelin

Negative
When a skill or a movement HINDERS
the learning or performance of another
Badminton to Tennis
grip grip
Proactive
When a previously learnt skill (in the past) affects the learning of a new/future skill.
eg - The smash learnt in badminton will affect learning the new tennis smash
Retroactive
When a learning of a new skill affects a previously learnt skill
Bilateral
Performing a skill using limbs from both sides of the body
eg - Kicking a ball right footed and transferring that knowledge to the left foot.
Subscribe to:
Posts (Atom)